The Almanac is a daily cognitive puzzle experience that helps users step away from passive scrolling and reconnect with focused thinking. Through simple challenges and a calm interface, it turns brief interactions into lasting mental habits.








I designed the UX and UI for The Almanac, translating gameplay, monetization, and animation flows into a mobile experience
Built in close collaboration with the studio team, from early concepts to final delivery.

This work was part of a broader effort where I contributed across multiple areas of the product, including navigation, profile, monetization, and overall interface consistency.

Zen Mode was designed for players who prefer a simple one-time purchase and focus on daily puzzles without disruptions.
Infinite, on the other hand, was created for players who want full access to the product and its extended features.
This dual approach allowed us to support different player needs while significantly strengthening the product’s monetization.

This approach allowed us to introduce monetization in a way that feels clear, flexible, and aligned with different player needs.

Beyond the core profile screens, I also contributed to shaping a broader system of social and progress-related experiences, including comparisons, friend interactions, and supporting flows.


These extensions were designed to keep the experience cohesive, lightweight, and aligned with the product’s overall clarity.

This work represents only a part of a much broader effort. Alongside these features, I designed and refined countless screens across the product, supporting new game additions and continuously improving the overall experience.
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