Mehmetcan Karadurmuş
Senior Product & UI/UX Designer

Summary
5+ years of experience in designing web and mobile products across smart mobility, healthcare, AI, fintech, entertainment, gaming, and e-commerce.
Proven ability to lead end-to-end design processes, improve user conversions by up to 40%, and deliver measurable impact for large-scale digital products.
Highly skilled in Figma, typography, visual design, usability testing, and iterative product design, with a strong focus on creating intuitive, accessible, and visually polished experiences.
Hard Skills
UI/UX Design
User-Centered Design
Design Thinking
Responsive Design
Mockups
Interaction Design
Visual Design & Typography
Wireframing & Prototyping
Information Architecture
Usability Testing & UX Research
Responsive Web & Mobile Design
Creating Design Systems & Component Libraries
Journey Mapping
Accessibility & Performance Optimization
Product Design & Product Development Process
Technical Handoff & Documentation
Agile & Iterative Workflow
Data Analysis & User Metrics
HTML
CSS
JavaScript (Basic)
B2B Product Design
SaaS Product Design
Mobile Applications
Web Applications
Cross-Platform Design
Enterprise Solutions
Design for AI-based Systems
Gamer-Focused Platforms
E-sports Product Design
Tools
Figma
Framer
Sketch
Adobe XD
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
Miro
Zeplin
WordPress
Microsoft Office Suite
Soft Skills
Leadership & Team Leadership
Collaboration & Teamwork
Taking Initiative & Project Ownership
Mentoring & Guiding Teams
Stakeholder Engagement
Presentation
Problem-Solving & Creative Thinking
Analytical & Intuitive Approach
Detail-Oriented
Adaptability
Managing Multiple Projects
Self-Directed
Work Experience
Voodoo
Senior UI/UX Designer
08/2025 - 04/2026
Paris/France
At Voodoo, I contributed to the design and evolution of The Almanac, a daily puzzle game focused on building long-term engagement through simple and focused gameplay. I worked closely with product managers, developers, and the studio team to translate gameplay, monetization, and system-level ideas into a cohesive mobile experience.
Key Responsibilities & Achievements
Designed and refined core product experiences, including home, profile, settings, gameplay, monetization and dark mode improving clarity, structure, and overall usability.
Designed the creation of a dual monetization system (Infinite & Zen Mode), supporting different player segments while strengthening product revenue
Designed end-to-end flows for gameplay, progression, monetization, and social features, ensuring a consistent and intuitive experience
Improved product cohesion by aligning navigation, UI patterns, and interaction models across the app
Contributed to the development of profile, comparison, and social interaction flows to enhance engagement and retention
Worked on continuous product polish, designing and refining a wide range of screens and states as new features and games were introduced
Collaborated closely with cross-functional teams in an iterative environment, rapidly testing and evolving design decisions
STUDIOKRAVE
Product & UI/UX Designer
02/2022 - 04/2025
Tallinn/Estonia
At studiokrave, I led the end-to-end product design process for web and mobile applications across a variety of sectors including fintech, smart mobility, B2B SaaS, e-commerce, healthcare, XR (AR/VR), social platforms, and gaming. My work focused on user-centered design, accessibility, and the seamless integration of AI and emerging technologies.
Key Responsibilities & Achievements
Led the design and delivery of flagship TOGG applications, including AI Camera, ModeArt, and SmartBeat, helping multiple products reach Top 3 rankings in Trustore within the first month of release.
Designed ModeArt, the #1 and most-used application on Trustore, and launched its marketing website, contributing to a 50% increase in app usage through a responsive, conversion-focused user experience.
Created AI Camera’s in-car AI-powered photography experience, achieving a 4.8/5 user rating within three months by improving onboarding, image recognition flows, and AI editing interactions.
Designed and launched the Gameship marketplace platform and brand website, increasing conversion rates by 22% and growing Instagram followers by 35%.
Built scalable design systems, prototypes, user flows, and accessibility-focused interfaces while collaborating with product, engineering, QA, and junior designers across Agile/Scrum teams.
Education
Bachelor’s in Management of Information Systems
Anadolu University, Eskişehir/Turkey (2020 – 2026)
Associate Degree in Computer Programming
Ondokuz Mayıs University, Samsun/Turkey (2016 – 2019)
Languages
Turkish - Native
English - C2 Advanced (95/100)
Japanese - Elementary (A1–A2)
Contact
References
+90 530 241 05 22
İstanbul, Türkiye
© 2026
Open to new opportunities.
