Mehmetcan Karadurmuş

Senior Product & UI/UX Designer

Summary

5+ years of experience in designing web and mobile products across smart mobility, healthcare, AI, fintech, entertainment, gaming, and e-commerce.

Proven ability to lead end-to-end design processes, improve user conversions by up to 40%, and deliver measurable impact for large-scale digital products.

Highly skilled in Figma, typography, visual design, usability testing, and iterative product design, with a strong focus on creating intuitive, accessible, and visually polished experiences.

Hard Skills

UI/UX Design

User-Centered Design

Design Thinking

Responsive Design

Mockups

Interaction Design

Visual Design & Typography

Wireframing & Prototyping

Information Architecture

Usability Testing & UX Research

Responsive Web & Mobile Design

Creating Design Systems & Component Libraries

Journey Mapping

Accessibility & Performance Optimization

Product Design & Product Development Process

Technical Handoff & Documentation

Agile & Iterative Workflow

Data Analysis & User Metrics

HTML

CSS

JavaScript (Basic)

B2B Product Design

SaaS Product Design

Mobile Applications

Web Applications

Cross-Platform Design

Enterprise Solutions

Design for AI-based Systems

Gamer-Focused Platforms

E-sports Product Design

Tools

Figma
Framer

Sketch

Adobe XD

Adobe Photoshop

Adobe Illustrator

Adobe Premiere Pro

Miro

Zeplin

WordPress

Microsoft Office Suite

Soft Skills

Leadership & Team Leadership

Collaboration & Teamwork

Taking Initiative & Project Ownership

Mentoring & Guiding Teams

Stakeholder Engagement

Presentation

Problem-Solving & Creative Thinking

Analytical & Intuitive Approach

Detail-Oriented

Adaptability

Managing Multiple Projects

Self-Directed

Work Experience

Voodoo
Senior UI/UX Designer
08/2025 - 04/2026
Paris/France

At Voodoo, I contributed to the design and evolution of The Almanac, a daily puzzle game focused on building long-term engagement through simple and focused gameplay. I worked closely with product managers, developers, and the studio team to translate gameplay, monetization, and system-level ideas into a cohesive mobile experience.


Key Responsibilities & Achievements

Designed and refined core product experiences, including home, profile, settings, gameplay, monetization and dark mode improving clarity, structure, and overall usability.

Designed the creation of a dual monetization system (Infinite & Zen Mode), supporting different player segments while strengthening product revenue

Designed end-to-end flows for gameplay, progression, monetization, and social features, ensuring a consistent and intuitive experience

Improved product cohesion by aligning navigation, UI patterns, and interaction models across the app

Contributed to the development of profile, comparison, and social interaction flows to enhance engagement and retention

Worked on continuous product polish, designing and refining a wide range of screens and states as new features and games were introduced

Collaborated closely with cross-functional teams in an iterative environment, rapidly testing and evolving design decisions

STUDIOKRAVE

Product & UI/UX Designer

02/2022 - 04/2025

Tallinn/Estonia

At studiokrave, I led the end-to-end product design process for web and mobile applications across a variety of sectors including fintech, smart mobility, B2B SaaS, e-commerce, healthcare, XR (AR/VR), social platforms, and gaming. My work focused on user-centered design, accessibility, and the seamless integration of AI and emerging technologies.


Key Responsibilities & Achievements

Led the design and delivery of flagship TOGG applications, including AI Camera, ModeArt, and SmartBeat, helping multiple products reach Top 3 rankings in Trustore within the first month of release.

Designed ModeArt, the #1 and most-used application on Trustore, and launched its marketing website, contributing to a 50% increase in app usage through a responsive, conversion-focused user experience.

Created AI Camera’s in-car AI-powered photography experience, achieving a 4.8/5 user rating within three months by improving onboarding, image recognition flows, and AI editing interactions.

Designed and launched the Gameship marketplace platform and brand website, increasing conversion rates by 22% and growing Instagram followers by 35%.

Built scalable design systems, prototypes, user flows, and accessibility-focused interfaces while collaborating with product, engineering, QA, and junior designers across Agile/Scrum teams.

Education

Bachelor’s in Management of Information Systems
Anadolu University, Eskişehir/Turkey (2020 – 2026)

Associate Degree in Computer Programming
Ondokuz Mayıs University, Samsun/Turkey (2016 – 2019)


Languages

Turkish - Native
English - C2 Advanced (95/100)
Japanese - Elementary (A1–A2)

Contact

Phone


+905302410522

Address
İstanbul/Turkey

+90 530 241 05 22

İstanbul, Türkiye

© 2026

Open to new opportunities.