Senior Product &
UI/UX Designer
Previously at Voodoo, currently working independently across
selected product and UI/UX projects.

5+ years of experience designing web and mobile products across complex domains
Experience Timeline
Present
UNANNOUNCED MOBILE GAME PROJECT
Lead Product Designer & Producer
08/2026 – Today
Developing an unannounced independent game project from early concept to prototype, shaping its gameplay systems, player experience, visual direction, and overall product vision.
SUMMARY OF KEY RESPONSIBILITIES & ACHIEVEMENTS
Defining core gameplay loops, progression, and interaction systems.
Exploring UI/UX and visual direction.
Producing a playable prototype with various tools.
2025 — 2026
VOODOO
Senior UI/UX Designer
08/2025 – 04/2026 · Paris, France
At Voodoo, I contributed to the design and evolution of The Almanac, a daily puzzle game focused on building long-term engagement through simple and focused gameplay. I worked closely with product managers, developers, and the team to translate gameplay, monetization, and system-level ideas into a mobile experience.
SUMMARY OF KEY RESPONSIBILITIES & ACHIEVEMENTS
Designed and refined core product experiences, including home, profile, settings, gameplay, monetization and dark mode, improving clarity, structure, and overall usability.
Designed the creation of a dual monetization system (Infinite & Zen Mode), supporting different player segments while strengthening product revenue.
Designed end-to-end flows for gameplay, progression, monetization, and social features, ensuring a consistent and intuitive experience.
Improved product cohesion by aligning navigation, UI patterns, and interaction models across the app.
Contributed to the development of profile, comparison, and social interaction flows to enhance engagement and retention.
Worked on continuous product polish, designing and refining a wide range of screens and states as new features and games were introduced.
Collaborated closely with cross-functional teams in an iterative environment, rapidly testing and evolving design decisions.
2022 — 2025
STUDIOKRAVE
Product & UI/UX Designer
02/2022 – 04/2025 · Tallinn, Estonia
At studiokrave, I led the end-to-end product design process for web and mobile applications across fintech, smart mobility, B2B SaaS, e-commerce, healthcare, XR, social platforms, and gaming. My work focused on user-centered design, accessibility, and the seamless integration of AI and emerging technologies.
SUMMARY OF KEY RESPONSIBILITIES & ACHIEVEMENTS
Led the design and delivery of flagship TOGG applications, including AI Camera, ModeArt, and SmartBeat, helping multiple products reach Top 3 rankings in Trustore within the first month of release.
Designed ModeArt, the #1 and most-used application on Trustore, and launched its marketing website, contributing to a 50% increase in app usage through a responsive, conversion-focused user experience.
Created AI Camera’s in-car AI-powered photography experience, achieving a 4.8/5 user rating within three months by improving onboarding, image recognition flows, and AI editing interactions.
Designed and launched the Gameship marketplace platform and brand website, increasing conversion rates by 22% and growing Instagram followers by 35%.
Built scalable design systems, prototypes, user flows, and accessibility-focused interfaces while collaborating with product, engineering, QA, and junior designers across Agile/Scrum teams.
Skills Matrix
HARD SKILLS
UI/UX Design
Product Design
Motion Design
Design Psychology
Design Thinking
UX Research
Web & Mobile Design
Design Systems
Component Libraries
Journey Mapping
Typography
Interaction Design
Information Architecture
Usability Testing
Design QA
Product Strategy
A/B Testing
Design Tokens
Wireframing
Rapid Prototyping
User-Centered Design
Agile
Web Apps
Mobile Apps
AI
Accessibility
Front-end Development
HTML
CSS
Javascript
Responsive Web
C#
TOOLS
Figma
Framer
Sketch
Cursor
v0
AI Tools
Adobe XD
Adobe Photoshop
Adobe Premiere Pro
Adobe Illustrator
Miro
Zeplin
WordPress
Microsoft Office Suite
SOFT SKILLS
Leadership
Collaboration
Project Ownership
Presentation
Adaptability
Mentoring
Team Guiding
Stakeholder Engagement
Problem-Solving
Self-Directed
Creative Thinking
Detail-Oriented
Education
ANADOLU UNIVERSITY
Management of Informative Systems
2020 - 2026 · Bachelor’s Degree
ONDOKUZ MAYIS UNIVERSITY
Computer Programming
2016 - 2019 · Associate Degree
C2
English
NATIVE
Turkish
N4
Japanese
Contact
References
+90 530 241 05 22
İstanbul, Türkiye
© 2026